I'm a little late to the party but I agree with your statement completely, it was a first attempt at level design and we realized afterwards that we need to make the early levels easier for new players.
I like the music and sound effects. The eating enemies that match the colours of advancing the traps is a great puzzle mechanic. Love the psychedelic retro feel. So far I have passed the first two levels.
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Nice idea, though I would suggest ramping the difficulty gradually. That way the player won't quit after 5 minutes like I did! :)
thanks for feedback! What level did you play until?
I couldn't even finish Level 1, the damn eyeballs are too quick spotting me )))
If you would like to try a few, I'd like to see which ones you can complete and how you would structure them (I.e 3,2,5,4,1). Would be very helpful
I'm a little late to the party but I agree with your statement completely, it was a first attempt at level design and we realized afterwards that we need to make the early levels easier for new players.
I like the music and sound effects. The eating enemies that match the colours of advancing the traps is a great puzzle mechanic. Love the psychedelic retro feel. So far I have passed the first two levels.
We're hoping to advance upon this demo and build a full functioning game with less puzzling and more puzzling levels!