This is a game created for the 'Weekly Game Jam' 203 themes 'Eat The Enemy'. This is the first game published by the Team of Joshua Hall and Jake Horner.  This is an action stealth puzzle game!

Jake Horner (Instagram: jakedafartist) - Programming, Game Design, Level Design, Art & Animation.

Joshua Hall (Youtube: cheesemcpuff ) - Programming, Game Design, Level Design.

https://www.instagram.com/jakedafartist/

https://www.youtube.com/user/cheesemcpuff

Comments

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(+1)

Nice idea, though I would suggest ramping the difficulty gradually. That way the player won't quit after 5 minutes like I did! :)

thanks for feedback! What level did you play until?

I couldn't even finish Level 1, the damn eyeballs are too quick spotting me )))

If you would like to try a few, I'd like to see which ones you can complete and how you would structure them (I.e 3,2,5,4,1). Would be very helpful

I'm a little late to the party but I agree with your statement completely, it was a first attempt at level design and we realized afterwards that we need to make the early levels easier for new players.

(+2)

I like the music and sound effects. The eating enemies that match the colours of advancing the traps is a great puzzle mechanic. Love the psychedelic retro feel. So far I have passed the first two levels.

We're hoping to advance upon this demo and build a full functioning game with less puzzling and more puzzling levels!